Snapshot of Gabe's <em>Assassin's Creed</em> Comic
[Image: assassins creed comic]At PAX yesterday, the coolest thing I did was go to the panel where Tycho and Gabe did 1/3 of their work for next week in about an hour and a half on stage.
The whole process looked so damn easy it makes me want to start a webcomic. (OK, well, I’ve always wanted to start a webcomic. I’m only held back by the fact that I’m not funny and I can’t draw).
About 2/3rds of the way through, though, Gabe stopped to give us a quick look at a page from the Assasin’s Creed comic book he’s working on. We’re not supposed to see it yet, so he only had it up for a second or two.
Luckily, he decided to give a sneak peak at the comic to a room full about 3,000 people with cameras. I nabbed a snapshot of the page. Click the image to biggie-size.
I really like his drawing style, so I’m sure that even if the comic itself sucks, it will be very cool to look at.
Earlier in the day, I watched a live demo of Assassin’s Creed, where the creative director Patrice Désilets got up on stage with a controller and ran around for a bit. To be honest I was disappointed.
The game looks amazingly cool, but the voice talent is annoying and, as I was discussing with GamerAndy at the time, it’s debatable as to whether the control scheme is way too dumbed down to be useful.
He didn’t come out and say it, but it looks like they’ve skipped the jump button entirely. I think that’s one of those design choices that sounds great in theory, but in practice is a horrible choice. During the demo, he kept “accidentally” jumping into carts of hay or running up walls. Sure, it can make the game “more accessible,” but at least in this case, I think it’s a terrible idea.
But I digress. The comic Tycho and Gabe drew was hilarious, and I’ll let you wait until it shows up at Penny Arcade to enjoy it. But I will show you the picture I snapped of Gabe screwing around with the panels once the comic was finished:
[Image: P-A doodling]