Writing
Interview: Adam Puhl, God of War III's combat designer
Interview: Adam Puhl, God of War III’s combat designer
Well, there are a lot of evolutionary steps. I think the way that the weapons work and having access to all the weapons; switching between them often, because the game encourages it with the way that the AI works. Some AI are weaker than some of the weapons. Some AI you have to use a specific weapon to defeat them with. And I think the Titans threw the entire team for a loop. How do we develop on these things?
I am so beyond excited for God of War III. Hey honey? You probably won’t see me for a few days.